Design is not restricted to screens.
Design exists above and beyond.


Level 01
Research

Level 02
Ideate

Level 03
Create

A World Where Health Is the Primary Identity.
What if your health data wasn’t just stats but your very identity? In this speculative design project, I crafted scenarios where players navigate a future society where access, rights, and opportunities are tied to biometric scores. A narrative-driven quest that challenges today’s systems and provokes tomorrow’s debates.

Rolling the Dice on Taxes.
Taxes are usually the final boss everyone dreads. With Pennywise, I designed a board game where players roll dice, collect tokens, and learn how tax systems affect their everyday lives. The quest wasn’t to escape the taxman but to make the system less of a mystery and more of a strategy game.

The Body as Controller.
Instead of pressing buttons, what if your body became the interface? This project explored somaesthetics — using posture, breath, and movement as input. Like a rhythm game fused with meditation, the design encouraged players to become aware of their own bodies as both tool and environment.
