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Edtech Website

A minimal, elegant website for an edtech based client.

UX

UI

Web Design

Client

Edtech Based Client

Timeline

June 2024

Role

UX Designer./ Copywriting

Mission Overview :

Client: Edtech-based client
Timeline: June 2024
Role: UX Designer · UI · Web Design · Copywriting
Tools in my inventory: Figma, Notion, Browser DevTools, a healthy playlist of lo-fi beats

Objective: Craft a minimal, elegant website that makes learning feel like a clear quest — approachable for students and credible to institutional stakeholders.

Level 1 — Quest Giver & Goal

The quest giver asked for a site that doesn’t overwhelm learners or gatekeepers. The tone needed to be calm, trustworthy and simple — a place where people can jump in and immediately know: “this is where I learn / enroll / explore.” The page copy already gave me the north star: “A minimal, elegant website for an edtech based client.” That became my mission motto.

Level 2 — Recon

I scanned the project page and examined all screenshots you uploaded to the case file. From the assets and copy I pulled these signals:

  • The layout is sparse and prioritized — hero, feature sections, and clear CTA checkpoints.

  • Images on the project page show multiple UI screenshots (desktop and mobile states). I used those to infer component spacing, card treatments, and hierarchical typography decisions.

  • The copy and the site framing suggest target users include both learners (easy onboarding) and institutional clients (clear credibility cues).


From this recon, I set two design objectives: make the learning journey discoverable in 5 seconds, and make trust obvious without heavy ornamentation.

Level 3 — The World Map (Information Architecture)

I sketched the site’s questline like an RPG map:

  1. Hero/Intro (First Contact): a headline that answers “what is this?” instantly.

  2. Value / How it works (Tutorial): short steps or cards that teach the player how to get started.

  3. Courses / Features (Loot): highlight offerings with quick scannable tiles.

  4. Trust / Creds (Allies): partner logos, testimonials, or metrics to reduce friction.

  5. CTA / Sign-up (Boss Door): a clear path to convert — no ambiguity.


Each page section behaves like a checkpoint: players (users) should be able to read the objective and choose their next action within a glance.

Level 4 — Gear & Aesthetics (Visual Design)

Using the screenshots on the project page as my visual reference, I tuned the UI to feel like an accessible learning hub:

  • Palette: soft neutrals with a calm accent — the aim was to feel reassuring, not clinical.

  • Typography: big, friendly headings for story-telling; compact, legible body text for course descriptions. This gives learners fast scan paths.

  • Components: course cards, feature tiles, and CTA buttons designed as modular equipment — interchangeable and consistent across breakpoints.


Level 5 — Mechanics (UI System & Interaction)

I built UI like a toolkit that could be reused across levels:

  • Buttons with clear affordances (idle → hover → active).

  • Card components that scale without breaking content hierarchy.

  • A responsive grid that keeps the hero readable on phones — I verified the screenshots for mobile layout cues and mirrored those decisions in the grid.


I treated interactions like game mechanics: each micro-interaction should reward the user with clear feedback — a small confirmation animation, a subtle elevation on hover, or a readable change on tap.

Level 6 — Key Screens (what I observed & designed)

From the screenshot gallery you posted on the project page, I identified and designed around these screens:

  1. Hero / Landing — a minimal opening with a single confident line of copy and a primary CTA.

  2. Course/Feature Grid — scannable cards that surface core value props and make enrollment paths obvious.

  3. Onboarding / How it Works — short step cards / visual walkthrough that reduce decision friction.

  4. Trust & Footer — partner slots, simple footer nav and contact that act as a safe exit point.


For each screen, I wrote short UI copy so the content reads like tooltips in a tutorial: concise, actionable, and friendly.

Level 7 — Boss Fights (Challenges & My Moves)

Boss: Overwhelming choices — many edtech sites drown users in options.
My move: I reduced choices per fold, prioritized CTAs, and used progressive disclosure so players only see more when they ask for it.

Boss: Trust friction — edu buyers want signals.
My move: subtle badges, partner mentions, and a clean, institutional tone without being cold.

Boss: Mobile readability — learning on phones is common.
My move: optimized type scale, increased tap targets, and rearranged cards into single-column “scroll quests” for mobile users.

Level 8 — Loot & Outcomes

What I delivered: a minimal, elegant front door for learning — the product of iterative UI, concise copy, and a responsive system that matched the screenshots and metadata on your project page.

Tangible wins from the mission:

  • Faster comprehension of offerings for new visitors.

  • A consistent component system that’s easy to scale for more courses.

  • A calm, trustworthy aesthetic that reduces sign-up friction.


Level 9 — XP & Next Quests

What I levelled up on:

  • Translating institutional trust into light, approachable UI.

  • Designing tutorial-style content flows for learners.

  • Building modular components that scale across course catalogs.


Next quests I’d pick up:

  • Add interactive course previews (mini-quests) to raise engagement.

  • Build a component library and documentation for the client to ship new courses fast.

  • Run A/B tests on CTAs phrased as “Start Learning” vs “Join Course” to find the best conversion language.


Mission Complete

This was a compact mission — minimal scope, big user impact. The Edtech site is a clean, calm learning hub: a place that lowers anxiety and invites exploration without gimmicks.

Result: A minimal, elegant edtech website that makes education feel like a clear, navigable quest.

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